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author | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2021-09-07 12:50:18 -0700 |
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committer | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2021-09-07 12:50:18 -0700 |
commit | 63333aae7524bdd6c3ea8b5743a26cd222a00635 (patch) | |
tree | 0e31857e0f50e09d2cc33d4d9b83cf1ad286ced9 /README.md | |
parent | Un-obsolete helsing and tihar ala Bright Nights 2021-08-17-1012 (diff) | |
download | cataclysm-dda-soundpack_jcsoundpack-63333aae7524bdd6c3ea8b5743a26cd222a00635.tar.xz |
Begin merge with Otopack
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 5 |
1 files changed, 3 insertions, 2 deletions
@@ -11,10 +11,8 @@ The game caches sound files in some way. After changing any sound files: ### Nitpicks: -Need sound files for player laughing. Need sound files for mon_mutant_experimental Need sound files for foodperson_mask -Need sound files for dog barking Underbarrel shotguns/launchers do not call a sound when reloading. Safes do not call a sound when opened. Gates do not call a sound when opened or closed. @@ -26,6 +24,9 @@ Spells do not call a sound when cast. open_door sounds sometimes do not play. Relaunching the game can enable them. :/ +### Todo: +Merge with Otopack+ModsUpdates + ### Implemenation Quicks: Be extra careful not to miss a comma. Even a single missed comma can break all sounds and the game makes this extremely hard to debug. |