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author | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2021-05-09 11:16:24 -0700 |
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committer | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2021-05-09 11:16:24 -0700 |
commit | b516513f9328cac1552c09895cf40afd0bce5f1f (patch) | |
tree | 32b351dee2c427c0433924a4ae20b117be68d40c /README.md | |
parent | Fix stray comma after adding m26 (diff) | |
download | cataclysm-dda-soundpack_jcsoundpack-b516513f9328cac1552c09895cf40afd0bce5f1f.tar.xz |
Update to bright nights
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 7 |
1 files changed, 5 insertions, 2 deletions
@@ -11,11 +11,14 @@ After updating any sound files, run the game, then rerun it to have them play co ### Nitpicks: +Need sound files for player laughing. +Need sound files for mon_mutant_experimental +Need sound files for foodperson_mask +Need sound files for dog barking Underbarrel shotguns/launchers do not call a reloading sound. Opening/Closing gates do not call a sound. -safes do not call a sound when opened. +Safes do not call a sound when opened. open_door sounds sometimes do not play. Relaunching the game can enable them. :/ -Need sound files for player laughing. Non-Zombie monsters don't seem to make attack sounds against each other. |