diff options
-rw-r--r-- | README.md | 3 | ||||
-rw-r--r-- | guns/pneumatic.json | 60 | ||||
-rw-r--r-- | guns/pneumatic_obsolete.json | 60 |
3 files changed, 62 insertions, 61 deletions
@@ -18,10 +18,11 @@ Need sound files for dog barking Underbarrel shotguns/launchers do not call a sound when reloading. Safes do not call a sound when opened. Gates do not call a sound when opened or closed. -Canvas walls/floors do not call a sound when smashed. +Canvas walls/doors/floors do not call a sound when smashed. Pillow Forts do not call a sound when smashed. Non-Zombie monsters do not call a sound when attacking. NPCs firing suppressed weapons use the normal weapon fire sounds. +Spells do not call a sound when cast. open_door sounds sometimes do not play. Relaunching the game can enable them. :/ diff --git a/guns/pneumatic.json b/guns/pneumatic.json index e396729..506906b 100644 --- a/guns/pneumatic.json +++ b/guns/pneumatic.json @@ -27,5 +27,65 @@ "files": [ "guns/reload/others/bbgun.ogg" ] + }, + { + "type": "sound_effect", + "id": "fire_gun", + "volume": 100, + "variant": "tihar", + "files": [ + "guns/others/tihar_1.ogg", + "guns/others/tihar_2.ogg" + ] + }, + { + "type": "sound_effect", + "id": "fire_gun_distant", + "volume": 40, + "variant": "tihar", + "files": [ + "guns/others/tihar_1.ogg", + "guns/others/tihar_2.ogg" + ] + }, + { + "type": "sound_effect", + "id": "reload", + "volume": 90, + "variant": "tihar", + "files": [ + "guns/crossbows/hellsing_reload.ogg" + ] + }, + { + "type": "sound_effect", + "id": "fire_gun", + "volume": 100, + "variant": "helsing", + "files": [ + "guns/crossbows/hellsing_1.ogg", + "guns/crossbows/hellsing_2.ogg", + "guns/crossbows/hellsing_3.ogg" + ] + }, + { + "type": "sound_effect", + "id": "fire_gun_distant", + "volume": 40, + "variant": "helsing", + "files": [ + "guns/crossbows/hellsing_1.ogg", + "guns/crossbows/hellsing_2.ogg", + "guns/crossbows/hellsing_3.ogg" + ] + }, + { + "type": "sound_effect", + "id": "reload", + "volume": 90, + "variant": "helsing", + "files": [ + "guns/crossbows/hellsing_reload.ogg" + ] } ] diff --git a/guns/pneumatic_obsolete.json b/guns/pneumatic_obsolete.json index 636d56b..0edd8d5 100644 --- a/guns/pneumatic_obsolete.json +++ b/guns/pneumatic_obsolete.json @@ -3,66 +3,6 @@ "type": "sound_effect", "id": "fire_gun", "volume": 100, - "variant": "tihar", - "files": [ - "guns/others/tihar_1.ogg", - "guns/others/tihar_2.ogg" - ] - }, - { - "type": "sound_effect", - "id": "fire_gun_distant", - "volume": 40, - "variant": "tihar", - "files": [ - "guns/others/tihar_1.ogg", - "guns/others/tihar_2.ogg" - ] - }, - { - "type": "sound_effect", - "id": "reload", - "volume": 90, - "variant": "tihar", - "files": [ - "guns/crossbows/hellsing_reload.ogg" - ] - }, - { - "type": "sound_effect", - "id": "fire_gun", - "volume": 100, - "variant": "helsing", - "files": [ - "guns/crossbows/hellsing_1.ogg", - "guns/crossbows/hellsing_2.ogg", - "guns/crossbows/hellsing_3.ogg" - ] - }, - { - "type": "sound_effect", - "id": "fire_gun_distant", - "volume": 40, - "variant": "helsing", - "files": [ - "guns/crossbows/hellsing_1.ogg", - "guns/crossbows/hellsing_2.ogg", - "guns/crossbows/hellsing_3.ogg" - ] - }, - { - "type": "sound_effect", - "id": "reload", - "volume": 90, - "variant": "helsing", - "files": [ - "guns/crossbows/hellsing_reload.ogg" - ] - }, - { - "type": "sound_effect", - "id": "fire_gun", - "volume": 100, "variant": "pneumatic_shotgun", "files": [ "guns/others/bbgun_1.ogg", |