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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2021-08-18 09:34:34 -0700
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2021-08-18 09:34:34 -0700
commit099beee066aafaa5b0bee960f2dff5f77963f5dd (patch)
treed1ba6e6c3926dc521a970aa8061c9b0bcd5a3fbf
parentMore missed commas and a backwards bracket (diff)
downloadcataclysm-dda-soundpack_jcsoundpack-099beee066aafaa5b0bee960f2dff5f77963f5dd.tar.xz
Un-obsolete helsing and tihar ala Bright Nights 2021-08-17-1012
Update readme
-rw-r--r--README.md3
-rw-r--r--guns/pneumatic.json60
-rw-r--r--guns/pneumatic_obsolete.json60
3 files changed, 62 insertions, 61 deletions
diff --git a/README.md b/README.md
index 9dd3c3d..d45dec2 100644
--- a/README.md
+++ b/README.md
@@ -18,10 +18,11 @@ Need sound files for dog barking
Underbarrel shotguns/launchers do not call a sound when reloading.
Safes do not call a sound when opened.
Gates do not call a sound when opened or closed.
-Canvas walls/floors do not call a sound when smashed.
+Canvas walls/doors/floors do not call a sound when smashed.
Pillow Forts do not call a sound when smashed.
Non-Zombie monsters do not call a sound when attacking.
NPCs firing suppressed weapons use the normal weapon fire sounds.
+Spells do not call a sound when cast.
open_door sounds sometimes do not play. Relaunching the game can enable them. :/
diff --git a/guns/pneumatic.json b/guns/pneumatic.json
index e396729..506906b 100644
--- a/guns/pneumatic.json
+++ b/guns/pneumatic.json
@@ -27,5 +27,65 @@
"files": [
"guns/reload/others/bbgun.ogg"
]
+ },
+ {
+ "type": "sound_effect",
+ "id": "fire_gun",
+ "volume": 100,
+ "variant": "tihar",
+ "files": [
+ "guns/others/tihar_1.ogg",
+ "guns/others/tihar_2.ogg"
+ ]
+ },
+ {
+ "type": "sound_effect",
+ "id": "fire_gun_distant",
+ "volume": 40,
+ "variant": "tihar",
+ "files": [
+ "guns/others/tihar_1.ogg",
+ "guns/others/tihar_2.ogg"
+ ]
+ },
+ {
+ "type": "sound_effect",
+ "id": "reload",
+ "volume": 90,
+ "variant": "tihar",
+ "files": [
+ "guns/crossbows/hellsing_reload.ogg"
+ ]
+ },
+ {
+ "type": "sound_effect",
+ "id": "fire_gun",
+ "volume": 100,
+ "variant": "helsing",
+ "files": [
+ "guns/crossbows/hellsing_1.ogg",
+ "guns/crossbows/hellsing_2.ogg",
+ "guns/crossbows/hellsing_3.ogg"
+ ]
+ },
+ {
+ "type": "sound_effect",
+ "id": "fire_gun_distant",
+ "volume": 40,
+ "variant": "helsing",
+ "files": [
+ "guns/crossbows/hellsing_1.ogg",
+ "guns/crossbows/hellsing_2.ogg",
+ "guns/crossbows/hellsing_3.ogg"
+ ]
+ },
+ {
+ "type": "sound_effect",
+ "id": "reload",
+ "volume": 90,
+ "variant": "helsing",
+ "files": [
+ "guns/crossbows/hellsing_reload.ogg"
+ ]
}
]
diff --git a/guns/pneumatic_obsolete.json b/guns/pneumatic_obsolete.json
index 636d56b..0edd8d5 100644
--- a/guns/pneumatic_obsolete.json
+++ b/guns/pneumatic_obsolete.json
@@ -3,66 +3,6 @@
"type": "sound_effect",
"id": "fire_gun",
"volume": 100,
- "variant": "tihar",
- "files": [
- "guns/others/tihar_1.ogg",
- "guns/others/tihar_2.ogg"
- ]
- },
- {
- "type": "sound_effect",
- "id": "fire_gun_distant",
- "volume": 40,
- "variant": "tihar",
- "files": [
- "guns/others/tihar_1.ogg",
- "guns/others/tihar_2.ogg"
- ]
- },
- {
- "type": "sound_effect",
- "id": "reload",
- "volume": 90,
- "variant": "tihar",
- "files": [
- "guns/crossbows/hellsing_reload.ogg"
- ]
- },
- {
- "type": "sound_effect",
- "id": "fire_gun",
- "volume": 100,
- "variant": "helsing",
- "files": [
- "guns/crossbows/hellsing_1.ogg",
- "guns/crossbows/hellsing_2.ogg",
- "guns/crossbows/hellsing_3.ogg"
- ]
- },
- {
- "type": "sound_effect",
- "id": "fire_gun_distant",
- "volume": 40,
- "variant": "helsing",
- "files": [
- "guns/crossbows/hellsing_1.ogg",
- "guns/crossbows/hellsing_2.ogg",
- "guns/crossbows/hellsing_3.ogg"
- ]
- },
- {
- "type": "sound_effect",
- "id": "reload",
- "volume": 90,
- "variant": "helsing",
- "files": [
- "guns/crossbows/hellsing_reload.ogg"
- ]
- },
- {
- "type": "sound_effect",
- "id": "fire_gun",
- "volume": 100,
"variant": "pneumatic_shotgun",
"files": [
"guns/others/bbgun_1.ogg",