diff options
-rw-r--r-- | README.md | 16 |
1 files changed, 12 insertions, 4 deletions
@@ -13,19 +13,27 @@ The game caches sound files in some way. After changing any sound files: ### Nitpicks: Need sound files for mon_mutant_experimental Need sound files for foodperson_mask + Underbarrel shotguns/launchers do not call a sound when reloading. Safes do not call a sound when opened. Gates do not call a sound when opened or closed. -Canvas walls/doors/floors do not call a sound when smashed. -Pillow Forts do not call a sound when smashed. Non-Zombie monsters do not call a sound when attacking. -NPCs firing suppressed weapons use the normal weapon fire sounds. Spells do not call a sound when cast. -open_door sounds sometimes do not play. Relaunching the game can enable them. :/ + +Canvas walls/doors/floors do not call a sound when smashed. (I may have missed a comma somewhere.) +Animal Skin walls/doors/floors do not call a sound when smashed. (I may have missed a comma somewhere.) +Cardboard Forts do not call a sound when smashed. (I may have missed a comma somewhere.) +Pillow Forts do not call a sound when smashed. (I may have missed a comma somewhere.) + +NPCs firing suppressed weapons use the normal weapon fire sounds. +Some sounds don't play at all when using an mp3 player. (close_door works, but open_door doesn't?! :/ ) + +Some furniture-terrain cannot be destroyed and thus play the generic smash ground sound. ### Todo: Merge with Otopack+ModsUpdates +Add sounds for grid tools ### Implemenation Quicks: |