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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2022-01-03 10:38:14 -0800
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2022-01-03 10:38:14 -0800
commitbad6c1b7fe481df4957af6c78e73514c5dc0ba24 (patch)
treec1494243ac689f6c46c5421e3747d93274801bd9
parentRemove f_utility_light as this item no longer exists. (diff)
downloadcataclysm-dda-soundpack_jcsoundpack-bad6c1b7fe481df4957af6c78e73514c5dc0ba24.tar.xz
Update readme
-rw-r--r--README.md16
1 files changed, 12 insertions, 4 deletions
diff --git a/README.md b/README.md
index 83585ab..9db2a7d 100644
--- a/README.md
+++ b/README.md
@@ -13,19 +13,27 @@ The game caches sound files in some way. After changing any sound files:
### Nitpicks:
Need sound files for mon_mutant_experimental
Need sound files for foodperson_mask
+
Underbarrel shotguns/launchers do not call a sound when reloading.
Safes do not call a sound when opened.
Gates do not call a sound when opened or closed.
-Canvas walls/doors/floors do not call a sound when smashed.
-Pillow Forts do not call a sound when smashed.
Non-Zombie monsters do not call a sound when attacking.
-NPCs firing suppressed weapons use the normal weapon fire sounds.
Spells do not call a sound when cast.
-open_door sounds sometimes do not play. Relaunching the game can enable them. :/
+
+Canvas walls/doors/floors do not call a sound when smashed. (I may have missed a comma somewhere.)
+Animal Skin walls/doors/floors do not call a sound when smashed. (I may have missed a comma somewhere.)
+Cardboard Forts do not call a sound when smashed. (I may have missed a comma somewhere.)
+Pillow Forts do not call a sound when smashed. (I may have missed a comma somewhere.)
+
+NPCs firing suppressed weapons use the normal weapon fire sounds.
+Some sounds don't play at all when using an mp3 player. (close_door works, but open_door doesn't?! :/ )
+
+Some furniture-terrain cannot be destroyed and thus play the generic smash ground sound.
### Todo:
Merge with Otopack+ModsUpdates
+Add sounds for grid tools
### Implemenation Quicks: