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author | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2024-01-05 12:59:39 -0800 |
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committer | jc_gargma <jc_gargma@iserlohn-fortress.net> | 2024-01-05 12:59:39 -0800 |
commit | 28fd5d86cdde45497af25f45b16ba4a98a360573 (patch) | |
tree | 282af68c43932bcaac5a649f80b4b099ff43d3cc | |
parent | Fix several silos not using midair overmap tiles. (diff) | |
download | cataclysm-dda-tileset_undeadpeople-28fd5d86cdde45497af25f45b16ba4a98a360573.tar.xz |
Clean up note sorting.
-rw-r--r-- | notes.txt | 14 |
1 files changed, 11 insertions, 3 deletions
@@ -42,9 +42,17 @@ Mirror the double-wide house fourth tide vertically. It appears to have been an todo- update the base tileset Add tile or alias for PATCHSKIN1/PATCHSKIN2 -Change background for military base tower overmap to open sky -Change background for 2storyModern overmap to open sky -Change background for loffice_tower overmap to open sky + +large_stuff.png lacks an open-sky tile for backgrounds: +-Change background for military base tower overmap to open sky +-Change background for fire watch tower overmap to open sky +-Change background for migo-tower overmap to open sky +-Change background for 2storyModern overmap to open sky +-Change background for radio tower overmap to open sky + +large_stuff.png forces a background for several tiles: +-Change background for loffice_tower overmap to open sky +-Change background for lighthouse overmap to open sky west facing urban_3_3 tile is abit funky Add in BN shields |