summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorjc_gargma <jc_gargma@iserlohn-fortress.net>2024-01-05 12:59:39 -0800
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2024-01-05 12:59:39 -0800
commit28fd5d86cdde45497af25f45b16ba4a98a360573 (patch)
tree282af68c43932bcaac5a649f80b4b099ff43d3cc
parentFix several silos not using midair overmap tiles. (diff)
downloadcataclysm-dda-tileset_undeadpeople-28fd5d86cdde45497af25f45b16ba4a98a360573.tar.xz
Clean up note sorting.
-rw-r--r--notes.txt14
1 files changed, 11 insertions, 3 deletions
diff --git a/notes.txt b/notes.txt
index 3ce6d10..06d3e93 100644
--- a/notes.txt
+++ b/notes.txt
@@ -42,9 +42,17 @@ Mirror the double-wide house fourth tide vertically. It appears to have been an
todo-
update the base tileset
Add tile or alias for PATCHSKIN1/PATCHSKIN2
-Change background for military base tower overmap to open sky
-Change background for 2storyModern overmap to open sky
-Change background for loffice_tower overmap to open sky
+
+large_stuff.png lacks an open-sky tile for backgrounds:
+-Change background for military base tower overmap to open sky
+-Change background for fire watch tower overmap to open sky
+-Change background for migo-tower overmap to open sky
+-Change background for 2storyModern overmap to open sky
+-Change background for radio tower overmap to open sky
+
+large_stuff.png forces a background for several tiles:
+-Change background for loffice_tower overmap to open sky
+-Change background for lighthouse overmap to open sky
west facing urban_3_3 tile is abit funky
Add in BN shields