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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2025-07-14 14:13:38 -0700
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2025-07-14 14:13:38 -0700
commite0b1c6d69883afbf57b46aff7f78a6e0d68db4ca (patch)
tree01ce5bc7025b84a0670ebc70702e045b25e89c39
parentSimplify changeset to prepare for port to 2025-06-30 tileset update. (diff)
downloadcataclysm-dda-tileset_undeadpeople-e0b1c6d69883afbf57b46aff7f78a6e0d68db4ca.tar.xz
Various note updates.
-rw-r--r--notes.txt29
1 files changed, 15 insertions, 14 deletions
diff --git a/notes.txt b/notes.txt
index 10f29e9..961f14d 100644
--- a/notes.txt
+++ b/notes.txt
@@ -65,28 +65,29 @@ west facing urban_3_3 tile is abit funky
Add in star fort overmap
-
Add f_cardboard_door, f_cardboard_door_o, f_cardboard_floor, f_cardboard_roof
-tileset lacks for these
-s_lightindustry might be broken
--bn doesn't have it, so the tiles are untested
-
-
todo-new--
-chemical_lab, chemical_lab_roof
-chemical_lab_ocu, chemical_lab_ocu_roof
-
-lumbermill_0_0, lumbermill_1_0, lumbermill_0_1, lumbermill_1_1
-lumbermill_0_0_ocu, lumbermill_1_0_ocu, lumbermill_0_1_ocu, lumbermill_1_1_ocu
+chemical_lab, chemical_lab_roof (doesn't seem to exist in my fork)
+s_lightindustry (doesn't seem to exist in my fork)
orchard_processing, orchard_processing_roof
orchard_stall, orchard_stall_roof
-urban_19_1, urban_19_2 (two-wide-house-basement)
-urban_19_3, urban_19_4 (two-wide-house-ground)
-urban_19_5, urban_19_6, urban_19_7, urban_19_8, urban_19_9, urban_19_10 (two-wide-house-elevated)
-urban_19_11, urban_19_12 (two-wide-house-roof)
+municipal_reactor_b2
+
+
+Notes for editing:
+cata_tiles.cpp says all tiles must have a foreground (fg) and background (bg) specified. Most lack the latter.
+If a background (bg) is not listed in an entry, it apppears to assume the id for bg is 0. This tile is supposed to be a transparency tile.
+For offset tiles, such as those in large_stuff this may cause issues.
+For the current image config, 10195 is the id for bg_shadow_item, which is appropriate for items on the ground. But not while carried or worn.
+From reading cata_tiles.cpp, every tile entry not flagged with "multitile": true, is set to "rotates": false by default.
+Except for items that are C_NONE, C_BULLET, or C_MONSTER.
+items in these categories are forced to rotate.
+(C_BULLET being bullet firing animations, not bullet items)
+(C_NONE includes anything that is overlay_wielded and overlay_worn)