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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2023-03-02 23:38:51 -0800
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2023-03-02 23:38:51 -0800
commit7b829f70c4ab3fd4715fdf5852d4a73fbcaf8a23 (patch)
tree946b8c85354e4a41433958987dce0add85d6b689 /notes.txt
parentPartial progress on necropolis overmap z-2. (diff)
downloadcataclysm-dda-tileset_undeadpeople-7b829f70c4ab3fd4715fdf5852d4a73fbcaf8a23.tar.xz
Large update to sync with upstream.
Diffstat (limited to 'notes.txt')
-rw-r--r--notes.txt6
1 files changed, 4 insertions, 2 deletions
diff --git a/notes.txt b/notes.txt
index b69bb4b..2ff835b 100644
--- a/notes.txt
+++ b/notes.txt
@@ -32,11 +32,13 @@ Changes to image files-
normal_character.png:
Remove the lower front section from the female long hairs. It ends up looking more like a long chin or beard.
-Temporary-maptiles.png:
-Flip the gardening supply store tiles to ensure they display properly with BN's tile rotation change. Changing the config alone was insufficient.
+normal_stuff.png:
+Rotate the landscaping supply store tiles 180 degrees to ensure they display properly with BN's tile rotation change. Changing the config alone was insufficient.
+Mirror the double-wide house fourth tide vertically. It appears to have been an error.
todo-
Add tile or alias for PATCHSKIN1/PATCHSKIN2
Change background for military base tower overmap to open sky
+west facing urban_3_3 tile is abit funky