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-rw-r--r--huge.pngbin19782 -> 19782 bytes
-rw-r--r--large_stuff.pngbin717738 -> 717738 bytes
-rw-r--r--large_terrain.pngbin1252669 -> 1252669 bytes
-rw-r--r--normal_character.pngbin119567 -> 119584 bytes
-rw-r--r--normal_fields.pngbin364451 -> 374642 bytes
-rw-r--r--normal_furniture.pngbin1219491 -> 1223299 bytes
-rw-r--r--normal_items.pngbin2730644 -> 2777447 bytes
-rw-r--r--normal_monsters.pngbin929094 -> 929094 bytes
-rw-r--r--normal_offset.pngbin10540 -> 10540 bytes
-rw-r--r--normal_stuff.pngbin1534840 -> 1534422 bytes
-rw-r--r--normal_terrain.pngbin3284457 -> 3375114 bytes
-rw-r--r--normal_vehicle_parts.pngbin952414 -> 952414 bytes
-rw-r--r--notes.txt6
-rw-r--r--wide.pngbin4455 -> 4455 bytes
14 files changed, 6 insertions, 0 deletions
diff --git a/huge.png b/huge.png
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diff --git a/normal_terrain.png b/normal_terrain.png
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diff --git a/normal_vehicle_parts.png b/normal_vehicle_parts.png
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diff --git a/notes.txt b/notes.txt
index a438e70..0abf5f5 100644
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@@ -8,6 +8,7 @@ Many many revisions to the tiled overmap.
-Many buildings given references so they no longer appear like the mapgen it was templated from. (Farms were particularily troublesome for this.)
-Many buildings adjusted to look more accurate, such as by adding parking lots, roads, and open sky tiles in appropriate sections. (The Military Base is probably the best example.)
-Some changed entirely. (The Private Resort looked very strange as a cluster of houses.)
+Fixed the many incorrect uses of weighted variants instead of rotations.
Changes for BN-
@@ -44,3 +45,8 @@ Change background for military base tower overmap to open sky
Change background for 2storyModern overmap to open sky
Change background for loffice_tower overmap to open sky
west facing urban_3_3 tile is abit funky
+
+Add in BN shields
+Fix blueberry, strawberry, and cherry plants to have the fruit in spring
+New bows
+(Not required as BN has moved them to an external tileset.)
diff --git a/wide.png b/wide.png
index cafcf7b..3f6976b 100644
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+++ b/wide.png
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