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General changes-
Add references for female SUNBURN
Fix the second reference of FLOWERS to correctly reference ROSEBUDS.
Remove duplicate reference for bio_adrenaline
Add references for eye colours added by DDA.
Many many revisions to the tiled overmap.
-There should be no more letters used instead of actual tiles.
-Many buildings given references so they no longer appear like the mapgen it was templated from. (Farms were particularily troublesome for this.)
-Many buildings adjusted to look more accurate, such as by adding parking lots, roads, and open sky tiles in appropriate sections. (The Military Base is probably the best example.)
-Some changed entirely. (The Private Resort looked very strange as a cluster of houses.)
Fixed the many incorrect uses of weighted variants instead of rotations.


Changes for BN-
Add references for overmap_path
Add reference for the auger tool.
Add references for AoE buckshot.
Add references for the standard/large storage battery furniture.
Add references for the improved solar panel furniture.
Add references for the bionics BN absorbed from Aftershock (bn_bio_solar, etc)
Add missing overlay_wielded tiles bot_turret_light, bot_turret_medium, bot_turret_longrange
Add missing overlay_wielded tiles broken_turret_light, broken_turret_medium, broken_turret_longrange
Add references to small/medium quadruped armors


Changes for mods-
Add references for the Packed AT4 mod.
Add references for bio_armor_feet and bio_armor_hands from the CBM Fixes mod.
Add tiled overmap references for the buildings in the vampire stuff redone mod.


Changes to image files-
normal_character.png:
Remove the lower front section from the female long hairs. It ends up looking more like a long chin or beard.

normal_items.png:
Remove the red aura from the overlay_wielded RMES laser. The non-wielded tile doesn't have this aura, nor does either CMES tile.

normal_stuff.png:
Rotate the landscaping supply store tiles 180 degrees to ensure they display properly with BN's tile rotation change. Changing the config alone was insufficient.
Mirror the double-wide house fourth tide vertically. It appears to have been an error.



todo-
update the base tileset
Add tile or alias for PATCHSKIN1/PATCHSKIN2

large_stuff.png lacks an open-sky tile for backgrounds:
-Change background for military base tower overmap to open sky
-Change background for fire watch tower overmap to open sky
-Change background for migo-tower overmap to open sky
-Change background for 2storyModern overmap to open sky
-Change background for radio tower overmap to open sky
-Change background for cs_car_showroom_2ndfloor and cs_car_showroom_roof to open sky.

large_stuff.png forces a background for several tiles:
-Change background for loffice_tower overmap to open sky
-Change background for lighthouse overmap to open sky
west facing urban_3_3 tile is abit funky

Add in BN shields
Fix blueberry, strawberry, and cherry plants to have the fruit in spring
New bows
(Not required as BN has moved them to an external tileset.)

Add in star fort overmap

Add f_cardboard_door, f_cardboard_door_o, f_cardboard_floor, f_cardboard_roof
-tileset lacks for these

s_lightindustry might be broken
-bn doesn't have it, so the tiles are untested