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-rw-r--r--src-06_stop-sleeping-on-tables.patch22
1 files changed, 22 insertions, 0 deletions
diff --git a/src-06_stop-sleeping-on-tables.patch b/src-06_stop-sleeping-on-tables.patch
new file mode 100644
index 0000000..5385655
--- /dev/null
+++ b/src-06_stop-sleeping-on-tables.patch
@@ -0,0 +1,22 @@
+--- a/src/character.cpp
++++ b/src/character.cpp
+@@ -5101,14 +5101,18 @@
+ }
+ }
+ // Not in a vehicle, start checking furniture/terrain/traps at this point in decreasing order
+- else if( furn_at_pos != f_null ) {
++ else if( furn_at_pos != f_null && furn_at_pos.obj().comfort >= 5 ) {
+ comfort += 0 + furn_at_pos.obj().comfort;
+ }
+ // Web sleepers can use their webs if better furniture isn't available
+ else if( websleep && web >= 3 ) {
+ comfort += 1 + static_cast<int>( comfort_level::slightly_comfortable );
++ } else if( furn_at_pos != f_null && furn_at_pos.obj().comfort >= 4 ) {
++ comfort += 0 + furn_at_pos.obj().comfort;
+ } else if( !trap_at_pos.is_null() ) {
+ comfort += 0 + trap_at_pos.comfort;
++ } else if( furn_at_pos != f_null && furn_at_pos.obj().comfort >= 1 ) {
++ comfort += 0 + furn_at_pos.obj().comfort;
+ } else {
+ // Not a comfortable sleeping spot
+ comfort -= here.move_cost( p );