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path: root/src-06_stop-sleeping-on-tables.patch
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--- a/src/character.cpp
+++ b/src/character.cpp
@@ -5101,14 +5101,18 @@
             }
         }
         // Not in a vehicle, start checking furniture/terrain/traps at this point in decreasing order
-        else if( furn_at_pos != f_null ) {
+        else if( furn_at_pos != f_null &&  furn_at_pos.obj().comfort >= 5 ) {
             comfort += 0 + furn_at_pos.obj().comfort;
         }
         // Web sleepers can use their webs if better furniture isn't available
         else if( websleep && web >= 3 ) {
             comfort += 1 + static_cast<int>( comfort_level::slightly_comfortable );
+        } else if( furn_at_pos != f_null &&  furn_at_pos.obj().comfort >= 4 ) {
+            comfort += 0 + furn_at_pos.obj().comfort;
         } else if( !trap_at_pos.is_null() ) {
             comfort += 0 + trap_at_pos.comfort;
+        } else if( furn_at_pos != f_null &&  furn_at_pos.obj().comfort >= 1 ) {
+            comfort += 0 + furn_at_pos.obj().comfort;
         } else {
             // Not a comfortable sleeping spot
             comfort -= here.move_cost( p );