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authorjc_gargma <jc_gargma@iserlohn-fortress.net>2022-01-12 23:38:37 -0800
committerjc_gargma <jc_gargma@iserlohn-fortress.net>2022-01-12 23:38:37 -0800
commitd532db706ac55e22f28c04e873616510eeacbc53 (patch)
treeba7d83dea3c999c46f34a58c612e321b09efc80d /vamp_stuff/readme
parentFormat the mod_tileset.json (diff)
downloadcataclysm-bn-mod_vampire-stuff-redone-d532db706ac55e22f28c04e873616510eeacbc53.tar.xz
Update readme.
Diffstat (limited to 'vamp_stuff/readme')
-rw-r--r--vamp_stuff/readme11
1 files changed, 8 insertions, 3 deletions
diff --git a/vamp_stuff/readme b/vamp_stuff/readme
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@@ -41,6 +41,8 @@ Remove the meta decriptions from the Hemomancer spells.
Make the Leech Whip into a Sword. No sweeping strike, but 100% leech chance.
Make the Crimson Coat cover all body parts and use the close layer.
Implement the on-attack and when-hit mechanics alluded to in the original Blood Avatar description, plus add the crimson coat retaliation on top.
+Add Spellbooks by DrPariah.
+Add my extra Hemomancer spells to those books.
---Traits
Added a background story to recruited isolated vampires.
@@ -66,10 +68,15 @@ Add recipe for draining human corpses of blood.
Fix blood to actually be healthy and enjoyable for vampires.
Removed the blood extractor. The item seemed excessive for a single recipe just as easily based on using a chemistry set and dehydrator.
Fixed crafting times.
+Replace the grave-memories item group with a new group that prefixes vampire books.
+-This way the books do not drop in normal city cemeteries.
+Vampire spell books may spawn in lonely vampire graveyards. Rarely.
---Merchants
Add synthetic blood and crafting materials to vampire merchants.
Fix vampire merchants having only one item for sale at a time.
+The Undertrader now sells vampire equipment recipe books from time to time.
+Wasteland junk merchant now uses the same wares group as the FMC merchant.
---Dialogue
Can drink blood from npcs via conversation menu.
@@ -111,14 +118,12 @@ Add more vampire dreams.
Fix the vampire immunity to apply properly.
Come up with better names for vampire fangs, vampire claws.
-Add a way to become a mage.
-Add a way to gain spells.
-Add a way to level spellcraft.
Rename/redescribe spellcraft skill.
Redo the Warlock and Profane Conjurer spells and descriptions.
Add a tile for when using blood coat and blood ascension.
Get the arcana side of the mod working as well.
Add a tier 5 hemomancer support spell.
+Add a recipe to use bloodruns to gain access to spellcasting classes.
Rebalance blood more so it won't make you fat so quickly. (Not a problem in Bright Nights)
Finish thrall/vamp dialogue trees.