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path: root/vamp_stuff/Modification_Files/Spells/v_spell_combo.json
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* Remove sealed IV of blood workaround.jc_gargma2023-12-291-5/+5
| | | | | Convert prices to cent/USD. Add "NO_EXPLOSION_VFX" to various intermediate spells that will never have sprites.
* Fix blood transfusion spell healing not taking spell level into account.jc_gargma2022-08-171-0/+1
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* Add PAIN_NORESIST to the new pain recovery effects to prevent them being ↵jc_gargma2022-02-111-3/+3
| | | | reduced.
* More balancing.jc_gargma2022-02-041-41/+93
| | | | | Add sounds to Hemomancer spells! Redo the hit_you and hit_me random chance spells to use once_in instead of middleman spells.
* min_damage of 0 causes max_damage to apply to all levels.jc_gargma2022-02-041-1/+1
| | | | Set min damage to 1.
* Major Hemomancer spell balance pass.jc_gargma2022-02-041-20/+20
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* Port back a number of fixes and cleanups from my attempt to port the mod to DDA.jc_gargma2022-01-241-1/+1
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* Add more custom spell sprites.jc_gargma2021-10-111-0/+6
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* Add custom spites to several hemomancer spells.jc_gargma2021-10-111-4/+8
| | | | Also fix the blind aoe on crimson haze.
* Convert Blood Transfusion to be less spammy for reals this time.jc_gargma2021-09-231-1/+4
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* Make hemomancer spells able to cause friendly firejc_gargma2021-08-161-1/+1
| | | | Fix several spells using the wrong target
* Convert Hemomancer Transfusion spell to require a targetjc_gargma2021-08-161-3/+3
| | | | No more heals from nowhere
* Yet more migration errorsjc_gargma2021-05-071-4/+4
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* More migration errorsjc_gargma2021-05-071-2/+2
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* Migration errorjc_gargma2021-05-071-13/+13
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* Many more updates for BNjc_gargma2021-05-071-19/+19
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* Lots of updates to the Hemomancerjc_gargma2021-04-241-3/+3
| | | | Various design notes
* Many changes to bring the mod more up to date with 0.E.3jc_gargma2021-04-091-16/+16
| | | | Rebalance blood backpacks
* Initial commitjc_gargma2020-09-121-0/+227