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* Expand note regarding permanent summoned items.jc_gargma2023-02-091-1/+1
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* Another energy_cost_increment -> energy_incrementjc_gargma2023-01-141-1/+1
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* Fix ethereal aura damage effect.jc_gargma2023-01-141-2/+5
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* Fix bloodform as armor.jc_gargma2023-01-141-8/+2
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* Fix intermittent_effect on bloodform.jc_gargma2023-01-141-7/+8
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* Fix energy_cost_increment -> energy_incrementjc_gargma2023-01-143-4/+4
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* Fix field effects.jc_gargma2023-01-141-14/+48
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* Remove invalid elemental resist effect.jc_gargma2023-01-141-2/+1
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* Revert last.jc_gargma2023-01-141-0/+1
| | | | -Was actually a typo rather than a requirement for intensity values.
* Remove decay_message from blood surge.jc_gargma2023-01-141-1/+0
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* Typojc_gargma2023-01-141-1/+1
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* Fix several uses of note to //jc_gargma2023-01-144-5/+5
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* Remove invalid max_hp effect.jc_gargma2023-01-141-1/+0
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* Rebalance blood sword base to hit.jc_gargma2023-01-131-1/+1
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* Increase the damage of the vampire bite 'spell'.jc_gargma2022-11-021-8/+12
| | | | -Also fix the item spawned to not vanish seconds later.
* Fix a bunch of places I forgot to update the vampirism trait ID.jc_gargma2022-09-121-2/+2
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* Fix blood transfusion spell healing not taking spell level into account.jc_gargma2022-08-171-0/+1
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* Resort spell sound descriptions to below description.jc_gargma2022-08-052-2/+2
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* Typojc_gargma2022-03-261-1/+1
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* Rebalance the Blood Sword.jc_gargma2022-02-231-14/+25
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* Fix Purge to actually cleanse radiation.jc_gargma2022-02-231-0/+1
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* Fix Purge duration.jc_gargma2022-02-231-1/+1
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* Add Blood Bomb, new tier 6 Hemomancer spell.jc_gargma2022-02-231-0/+34
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* Move Crimson Coat to Tier 5.jc_gargma2022-02-232-23/+23
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* Remove somatic components from Hemomancy.jc_gargma2022-02-197-18/+18
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* Add PAIN_NORESIST to the new pain recovery effects to prevent them being ↵jc_gargma2022-02-111-3/+3
| | | | reduced.
* Convert the blood sword spell into one effect.jc_gargma2022-02-041-1/+3
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* More balancing.jc_gargma2022-02-0410-74/+201
| | | | | Add sounds to Hemomancer spells! Redo the hit_you and hit_me random chance spells to use once_in instead of middleman spells.
* min_damage of 0 causes max_damage to apply to all levels.jc_gargma2022-02-044-4/+4
| | | | Set min damage to 1.
* Damage cannot be a float. Raise Flow Suppression DoT damage to 3.jc_gargma2022-02-041-2/+2
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* Typo in bloodling note.jc_gargma2022-02-041-1/+1
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* Major Hemomancer spell balance pass.jc_gargma2022-02-0411-165/+217
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* Typo in blood ascended description.jc_gargma2022-02-031-1/+1
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* Fix typo in summoning greater bloodlings.jc_gargma2022-02-031-1/+1
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* Port back a number of fixes and cleanups from my attempt to port the mod to DDA.jc_gargma2022-01-245-5/+48
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* Rebalance all blood magic HP costs as they were very high.jc_gargma2022-01-085-23/+19
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* More summoned item traits.jc_gargma2022-01-081-5/+7
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* Reduce cost of Blood Surge, increase duration.jc_gargma2022-01-081-4/+4
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* Add no drop, no salvage, no repair to summoned items.jc_gargma2022-01-081-4/+38
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* Rebalance Blood Sword.jc_gargma2022-01-081-4/+4
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* Rebalance Blood Sting using the Magiclysm Necrotic Gaze spell as a guideline ↵jc_gargma2022-01-081-6/+5
| | | | for power vs HP cost.
* Fix sound effect on blood synthesis spell.jc_gargma2021-10-141-0/+1
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* Add more custom spell sprites.jc_gargma2021-10-116-2/+16
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* Add custom spites to several hemomancer spells.jc_gargma2021-10-115-4/+14
| | | | Also fix the blind aoe on crimson haze.
* Convert Blood Transfusion to be less spammy for reals this time.jc_gargma2021-09-232-6/+11
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* Add custom sound descriptions for blood dagger and blood tide.jc_gargma2021-09-212-0/+2
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* Fix Blood Ride AoEjc_gargma2021-09-181-4/+6
| | | | Clean up spell progression for Blood Wave
* Reduce casting time of Blood Dagger as level goes up.jc_gargma2021-09-181-0/+2
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* Clean up description for Vampire threshold mutation.jc_gargma2021-09-181-2/+2
| | | | | | Add +2 all stats to vampire threshold. Rename VAMP_SIBLING Clean up Damned description.
* Increase the rate at which blood tide/wave scale up blood splatter.jc_gargma2021-09-161-2/+2
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