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* Adjust the max stacking duration of blood surge.jc_gargma2023-08-071-1/+1
* Nerf the immense duration on blood surge.jc_gargma2023-08-071-3/+3
* Remove the spell sounds for blood tide/wave, to prevent player irl deafness.jc_gargma2023-08-061-4/+0
* Add max durations to hemomancy self-buffs to prevent them lasting for days if...jc_gargma2023-08-061-4/+7
* Convert to weapon categories.jc_gargma2023-03-311-0/+1
* Expand note regarding permanent summoned items.jc_gargma2023-02-091-1/+1
* Another energy_cost_increment -> energy_incrementjc_gargma2023-01-141-1/+1
* Fix ethereal aura damage effect.jc_gargma2023-01-141-2/+5
* Fix bloodform as armor.jc_gargma2023-01-141-8/+2
* Fix intermittent_effect on bloodform.jc_gargma2023-01-141-7/+8
* Fix energy_cost_increment -> energy_incrementjc_gargma2023-01-143-4/+4
* Fix field effects.jc_gargma2023-01-141-14/+48
* Remove invalid elemental resist effect.jc_gargma2023-01-141-2/+1
* Revert last.jc_gargma2023-01-141-0/+1
* Remove decay_message from blood surge.jc_gargma2023-01-141-1/+0
* Typojc_gargma2023-01-141-1/+1
* Fix several uses of note to //jc_gargma2023-01-144-5/+5
* Remove invalid max_hp effect.jc_gargma2023-01-141-1/+0
* Rebalance blood sword base to hit.jc_gargma2023-01-131-1/+1
* Increase the damage of the vampire bite 'spell'.jc_gargma2022-11-021-8/+12
* Fix a bunch of places I forgot to update the vampirism trait ID.jc_gargma2022-09-121-2/+2
* Fix blood transfusion spell healing not taking spell level into account.jc_gargma2022-08-171-0/+1
* Resort spell sound descriptions to below description.jc_gargma2022-08-052-2/+2
* Typojc_gargma2022-03-261-1/+1
* Rebalance the Blood Sword.jc_gargma2022-02-231-14/+25
* Fix Purge to actually cleanse radiation.jc_gargma2022-02-231-0/+1
* Fix Purge duration.jc_gargma2022-02-231-1/+1
* Add Blood Bomb, new tier 6 Hemomancer spell.jc_gargma2022-02-231-0/+34
* Move Crimson Coat to Tier 5.jc_gargma2022-02-232-23/+23
* Remove somatic components from Hemomancy.jc_gargma2022-02-197-18/+18
* Add PAIN_NORESIST to the new pain recovery effects to prevent them being redu...jc_gargma2022-02-111-3/+3
* Convert the blood sword spell into one effect.jc_gargma2022-02-041-1/+3
* More balancing.jc_gargma2022-02-0410-74/+201
* min_damage of 0 causes max_damage to apply to all levels.jc_gargma2022-02-044-4/+4
* Damage cannot be a float. Raise Flow Suppression DoT damage to 3.jc_gargma2022-02-041-2/+2
* Typo in bloodling note.jc_gargma2022-02-041-1/+1
* Major Hemomancer spell balance pass.jc_gargma2022-02-0411-165/+217
* Typo in blood ascended description.jc_gargma2022-02-031-1/+1
* Fix typo in summoning greater bloodlings.jc_gargma2022-02-031-1/+1
* Port back a number of fixes and cleanups from my attempt to port the mod to DDA.jc_gargma2022-01-245-5/+48
* Rebalance all blood magic HP costs as they were very high.jc_gargma2022-01-085-23/+19
* More summoned item traits.jc_gargma2022-01-081-5/+7
* Reduce cost of Blood Surge, increase duration.jc_gargma2022-01-081-4/+4
* Add no drop, no salvage, no repair to summoned items.jc_gargma2022-01-081-4/+38
* Rebalance Blood Sword.jc_gargma2022-01-081-4/+4
* Rebalance Blood Sting using the Magiclysm Necrotic Gaze spell as a guideline ...jc_gargma2022-01-081-6/+5
* Fix sound effect on blood synthesis spell.jc_gargma2021-10-141-0/+1
* Add more custom spell sprites.jc_gargma2021-10-116-2/+16
* Add custom spites to several hemomancer spells.jc_gargma2021-10-115-4/+14
* Convert Blood Transfusion to be less spammy for reals this time.jc_gargma2021-09-232-6/+11