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cataclysm-bn-mod_vampire-stuff-redone.git
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Vampiric Stuff mod - Updated for Bright Nights and merged with some CRT.
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vamp_stuff
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Modification_Files
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Spells
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Author
Age
Files
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*
Remove obsolete effects from vampire immunities and purge spell.
jc_gargma
2024-01-10
1
-2
/
+2
*
Fix duplicate flag fields.
jc_gargma
2023-12-30
1
-3
/
+2
*
Add POWERARMOR_COMPATIBLE flag to crimson coat.
jc_gargma
2023-12-29
1
-0
/
+1
*
Remove sealed IV of blood workaround.
jc_gargma
2023-12-29
3
-18
/
+19
*
Fix tier description of crimson coat.
jc_gargma
2023-08-08
1
-1
/
+1
*
Adjust the max stacking duration of blood surge.
jc_gargma
2023-08-07
1
-1
/
+1
*
Nerf the immense duration on blood surge.
jc_gargma
2023-08-07
1
-3
/
+3
*
Remove the spell sounds for blood tide/wave, to prevent player irl deafness.
jc_gargma
2023-08-06
1
-4
/
+0
*
Add max durations to hemomancy self-buffs to prevent them lasting for days if...
jc_gargma
2023-08-06
1
-4
/
+7
*
Convert to weapon categories.
jc_gargma
2023-03-31
1
-0
/
+1
*
Expand note regarding permanent summoned items.
jc_gargma
2023-02-09
1
-1
/
+1
*
Another energy_cost_increment -> energy_increment
jc_gargma
2023-01-14
1
-1
/
+1
*
Fix ethereal aura damage effect.
jc_gargma
2023-01-14
1
-2
/
+5
*
Fix bloodform as armor.
jc_gargma
2023-01-14
1
-8
/
+2
*
Fix intermittent_effect on bloodform.
jc_gargma
2023-01-14
1
-7
/
+8
*
Fix energy_cost_increment -> energy_increment
jc_gargma
2023-01-14
3
-4
/
+4
*
Fix field effects.
jc_gargma
2023-01-14
1
-14
/
+48
*
Remove invalid elemental resist effect.
jc_gargma
2023-01-14
1
-2
/
+1
*
Revert last.
jc_gargma
2023-01-14
1
-0
/
+1
*
Remove decay_message from blood surge.
jc_gargma
2023-01-14
1
-1
/
+0
*
Typo
jc_gargma
2023-01-14
1
-1
/
+1
*
Fix several uses of note to //
jc_gargma
2023-01-14
4
-5
/
+5
*
Remove invalid max_hp effect.
jc_gargma
2023-01-14
1
-1
/
+0
*
Rebalance blood sword base to hit.
jc_gargma
2023-01-13
1
-1
/
+1
*
Increase the damage of the vampire bite 'spell'.
jc_gargma
2022-11-02
1
-8
/
+12
*
Fix a bunch of places I forgot to update the vampirism trait ID.
jc_gargma
2022-09-12
1
-2
/
+2
*
Fix blood transfusion spell healing not taking spell level into account.
jc_gargma
2022-08-17
1
-0
/
+1
*
Resort spell sound descriptions to below description.
jc_gargma
2022-08-05
2
-2
/
+2
*
Typo
jc_gargma
2022-03-26
1
-1
/
+1
*
Rebalance the Blood Sword.
jc_gargma
2022-02-23
1
-14
/
+25
*
Fix Purge to actually cleanse radiation.
jc_gargma
2022-02-23
1
-0
/
+1
*
Fix Purge duration.
jc_gargma
2022-02-23
1
-1
/
+1
*
Add Blood Bomb, new tier 6 Hemomancer spell.
jc_gargma
2022-02-23
1
-0
/
+34
*
Move Crimson Coat to Tier 5.
jc_gargma
2022-02-23
2
-23
/
+23
*
Remove somatic components from Hemomancy.
jc_gargma
2022-02-19
7
-18
/
+18
*
Add PAIN_NORESIST to the new pain recovery effects to prevent them being redu...
jc_gargma
2022-02-11
1
-3
/
+3
*
Convert the blood sword spell into one effect.
jc_gargma
2022-02-04
1
-1
/
+3
*
More balancing.
jc_gargma
2022-02-04
10
-74
/
+201
*
min_damage of 0 causes max_damage to apply to all levels.
jc_gargma
2022-02-04
4
-4
/
+4
*
Damage cannot be a float. Raise Flow Suppression DoT damage to 3.
jc_gargma
2022-02-04
1
-2
/
+2
*
Typo in bloodling note.
jc_gargma
2022-02-04
1
-1
/
+1
*
Major Hemomancer spell balance pass.
jc_gargma
2022-02-04
11
-165
/
+217
*
Typo in blood ascended description.
jc_gargma
2022-02-03
1
-1
/
+1
*
Fix typo in summoning greater bloodlings.
jc_gargma
2022-02-03
1
-1
/
+1
*
Port back a number of fixes and cleanups from my attempt to port the mod to DDA.
jc_gargma
2022-01-24
5
-5
/
+48
*
Rebalance all blood magic HP costs as they were very high.
jc_gargma
2022-01-08
5
-23
/
+19
*
More summoned item traits.
jc_gargma
2022-01-08
1
-5
/
+7
*
Reduce cost of Blood Surge, increase duration.
jc_gargma
2022-01-08
1
-4
/
+4
*
Add no drop, no salvage, no repair to summoned items.
jc_gargma
2022-01-08
1
-4
/
+38
*
Rebalance Blood Sword.
jc_gargma
2022-01-08
1
-4
/
+4
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