Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix duplicate flag fields. | jc_gargma | 2023-12-30 | 1 | -3/+2 |
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* | Add POWERARMOR_COMPATIBLE flag to crimson coat. | jc_gargma | 2023-12-29 | 1 | -0/+1 |
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* | Remove sealed IV of blood workaround. | jc_gargma | 2023-12-29 | 3 | -18/+19 |
| | | | | | Convert prices to cent/USD. Add "NO_EXPLOSION_VFX" to various intermediate spells that will never have sprites. | ||||
* | Fix tier description of crimson coat. | jc_gargma | 2023-08-08 | 1 | -1/+1 |
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* | Adjust the max stacking duration of blood surge. | jc_gargma | 2023-08-07 | 1 | -1/+1 |
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* | Nerf the immense duration on blood surge. | jc_gargma | 2023-08-07 | 1 | -3/+3 |
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* | Remove the spell sounds for blood tide/wave, to prevent player irl deafness. | jc_gargma | 2023-08-06 | 1 | -4/+0 |
| | | | | -The sound applies for every single tile struck by the spells for maximum loud. >_< | ||||
* | Add max durations to hemomancy self-buffs to prevent them lasting for days ↵ | jc_gargma | 2023-08-06 | 1 | -4/+7 |
| | | | | if practicing. | ||||
* | Convert to weapon categories. | jc_gargma | 2023-03-31 | 1 | -0/+1 |
| | | | | Add custom category for vampiric weapons. | ||||
* | Expand note regarding permanent summoned items. | jc_gargma | 2023-02-09 | 1 | -1/+1 |
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* | Another energy_cost_increment -> energy_increment | jc_gargma | 2023-01-14 | 1 | -1/+1 |
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* | Fix ethereal aura damage effect. | jc_gargma | 2023-01-14 | 1 | -2/+5 |
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* | Fix bloodform as armor. | jc_gargma | 2023-01-14 | 1 | -8/+2 |
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* | Fix intermittent_effect on bloodform. | jc_gargma | 2023-01-14 | 1 | -7/+8 |
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* | Fix energy_cost_increment -> energy_increment | jc_gargma | 2023-01-14 | 3 | -4/+4 |
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* | Fix field effects. | jc_gargma | 2023-01-14 | 1 | -14/+48 |
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* | Remove invalid elemental resist effect. | jc_gargma | 2023-01-14 | 1 | -2/+1 |
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* | Revert last. | jc_gargma | 2023-01-14 | 1 | -0/+1 |
| | | | | -Was actually a typo rather than a requirement for intensity values. | ||||
* | Remove decay_message from blood surge. | jc_gargma | 2023-01-14 | 1 | -1/+0 |
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* | Typo | jc_gargma | 2023-01-14 | 1 | -1/+1 |
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* | Fix several uses of note to // | jc_gargma | 2023-01-14 | 4 | -5/+5 |
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* | Remove invalid max_hp effect. | jc_gargma | 2023-01-14 | 1 | -1/+0 |
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* | Rebalance blood sword base to hit. | jc_gargma | 2023-01-13 | 1 | -1/+1 |
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* | Increase the damage of the vampire bite 'spell'. | jc_gargma | 2022-11-02 | 1 | -8/+12 |
| | | | | -Also fix the item spawned to not vanish seconds later. | ||||
* | Fix a bunch of places I forgot to update the vampirism trait ID. | jc_gargma | 2022-09-12 | 1 | -2/+2 |
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* | Fix blood transfusion spell healing not taking spell level into account. | jc_gargma | 2022-08-17 | 1 | -0/+1 |
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* | Resort spell sound descriptions to below description. | jc_gargma | 2022-08-05 | 2 | -2/+2 |
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* | Typo | jc_gargma | 2022-03-26 | 1 | -1/+1 |
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* | Rebalance the Blood Sword. | jc_gargma | 2022-02-23 | 1 | -14/+25 |
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* | Fix Purge to actually cleanse radiation. | jc_gargma | 2022-02-23 | 1 | -0/+1 |
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* | Fix Purge duration. | jc_gargma | 2022-02-23 | 1 | -1/+1 |
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* | Add Blood Bomb, new tier 6 Hemomancer spell. | jc_gargma | 2022-02-23 | 1 | -0/+34 |
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* | Move Crimson Coat to Tier 5. | jc_gargma | 2022-02-23 | 2 | -23/+23 |
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* | Remove somatic components from Hemomancy. | jc_gargma | 2022-02-19 | 7 | -18/+18 |
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* | Add PAIN_NORESIST to the new pain recovery effects to prevent them being ↵ | jc_gargma | 2022-02-11 | 1 | -3/+3 |
| | | | | reduced. | ||||
* | Convert the blood sword spell into one effect. | jc_gargma | 2022-02-04 | 1 | -1/+3 |
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* | More balancing. | jc_gargma | 2022-02-04 | 10 | -74/+201 |
| | | | | | Add sounds to Hemomancer spells! Redo the hit_you and hit_me random chance spells to use once_in instead of middleman spells. | ||||
* | min_damage of 0 causes max_damage to apply to all levels. | jc_gargma | 2022-02-04 | 4 | -4/+4 |
| | | | | Set min damage to 1. | ||||
* | Damage cannot be a float. Raise Flow Suppression DoT damage to 3. | jc_gargma | 2022-02-04 | 1 | -2/+2 |
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* | Typo in bloodling note. | jc_gargma | 2022-02-04 | 1 | -1/+1 |
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* | Major Hemomancer spell balance pass. | jc_gargma | 2022-02-04 | 11 | -165/+217 |
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* | Typo in blood ascended description. | jc_gargma | 2022-02-03 | 1 | -1/+1 |
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* | Fix typo in summoning greater bloodlings. | jc_gargma | 2022-02-03 | 1 | -1/+1 |
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* | Port back a number of fixes and cleanups from my attempt to port the mod to DDA. | jc_gargma | 2022-01-24 | 5 | -5/+48 |
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* | Rebalance all blood magic HP costs as they were very high. | jc_gargma | 2022-01-08 | 5 | -23/+19 |
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* | More summoned item traits. | jc_gargma | 2022-01-08 | 1 | -5/+7 |
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* | Reduce cost of Blood Surge, increase duration. | jc_gargma | 2022-01-08 | 1 | -4/+4 |
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* | Add no drop, no salvage, no repair to summoned items. | jc_gargma | 2022-01-08 | 1 | -4/+38 |
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* | Rebalance Blood Sword. | jc_gargma | 2022-01-08 | 1 | -4/+4 |
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* | Rebalance Blood Sting using the Magiclysm Necrotic Gaze spell as a guideline ↵ | jc_gargma | 2022-01-08 | 1 | -6/+5 |
| | | | | for power vs HP cost. |