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path: root/vamp_stuff/Modification_Files/Spells/Hemomancer
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* Fix several uses of note to //jc_gargma2023-01-143-3/+3
* Resort spell sound descriptions to below description.jc_gargma2022-08-052-2/+2
* Typojc_gargma2022-03-261-1/+1
* Fix Purge duration.jc_gargma2022-02-231-1/+1
* Add Blood Bomb, new tier 6 Hemomancer spell.jc_gargma2022-02-231-0/+34
* Move Crimson Coat to Tier 5.jc_gargma2022-02-232-23/+23
* Remove somatic components from Hemomancy.jc_gargma2022-02-197-18/+18
* More balancing.jc_gargma2022-02-047-29/+68
* min_damage of 0 causes max_damage to apply to all levels.jc_gargma2022-02-043-3/+3
* Damage cannot be a float. Raise Flow Suppression DoT damage to 3.jc_gargma2022-02-041-2/+2
* Major Hemomancer spell balance pass.jc_gargma2022-02-047-123/+168
* Rebalance all blood magic HP costs as they were very high.jc_gargma2022-01-085-23/+19
* Reduce cost of Blood Surge, increase duration.jc_gargma2022-01-081-4/+4
* Rebalance Blood Sword.jc_gargma2022-01-081-4/+4
* Rebalance Blood Sting using the Magiclysm Necrotic Gaze spell as a guideline ...jc_gargma2022-01-081-6/+5
* Fix sound effect on blood synthesis spell.jc_gargma2021-10-141-0/+1
* Add more custom spell sprites.jc_gargma2021-10-115-2/+10
* Add custom spites to several hemomancer spells.jc_gargma2021-10-114-0/+6
* Convert Blood Transfusion to be less spammy for reals this time.jc_gargma2021-09-231-5/+7
* Add custom sound descriptions for blood dagger and blood tide.jc_gargma2021-09-212-0/+2
* Fix Blood Ride AoEjc_gargma2021-09-181-4/+6
* Reduce casting time of Blood Dagger as level goes up.jc_gargma2021-09-181-0/+2
* Clean up description for Vampire threshold mutation.jc_gargma2021-09-181-2/+2
* Increase the rate at which blood tide/wave scale up blood splatter.jc_gargma2021-09-161-2/+2
* Increase the blood field chance on blood tide and blood wave.jc_gargma2021-09-161-5/+5
* Slightly reduce the HP cost of crimson haze.jc_gargma2021-09-161-3/+3
* Tweak several Hemomancer spell difficulties.jc_gargma2021-09-122-4/+4
* Reduce the massive crimson haze radius.jc_gargma2021-09-111-2/+2
* Allow more spells to target friendlies.jc_gargma2021-09-113-3/+3
* Add concentration component to blood eruption.jc_gargma2021-09-111-1/+1
* Remove conentration component from Crimson Haze.jc_gargma2021-09-111-2/+2
* Switch Blood Puddle from verbal to somatic. It was the only blood magic using...jc_gargma2021-09-111-1/+1
* Nerf blood puddle radius by half.jc_gargma2021-09-011-3/+3
* Clean up some spell descriptions.jc_gargma2021-08-282-3/+3
* Increase clotting max duration to 60sjc_gargma2021-08-281-1/+1
* Add Hemomancer blood purge spelljc_gargma2021-08-261-0/+19
* Make hemomancer spells able to cause friendly firejc_gargma2021-08-164-6/+6
* Slightly increase healing power of blood synthesis<jc_gargma2021-08-161-2/+2
* Convert Hemomancer Transfusion spell to require a targetjc_gargma2021-08-161-2/+2
* Add a heal-other spell to blood magic.jc_gargma2021-08-031-0/+23
* Spells have durations with two decimal places, not three.jc_gargma2021-08-015-21/+21
* Fix some ints that were set as floatsjc_gargma2021-08-011-6/+6
* Add increments to hemomancy spells so they actually gain from leveling up.jc_gargma2021-08-017-139/+167
* More migration errorsjc_gargma2021-05-072-2/+2
* Migration errorjc_gargma2021-05-075-8/+8
* Updating body part names, prices, some flags for BNjc_gargma2021-05-065-10/+10
* Fix spell range min/max being backwardsjc_gargma2021-05-051-2/+2
* color_gray to color_light_grayjc_gargma2021-04-292-5/+5
* Lots of updates to the Hemomancerjc_gargma2021-04-247-24/+24
* Many changes to bring the mod more up to date with 0.E.3jc_gargma2021-04-097-16/+16