Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Increase the damage of the vampire bite 'spell'. | jc_gargma | 2022-11-02 | 1 | -8/+12 |
| | | | | -Also fix the item spawned to not vanish seconds later. | ||||
* | Fix a bunch of places I forgot to update the vampirism trait ID. | jc_gargma | 2022-09-12 | 1 | -2/+2 |
| | |||||
* | Fix blood transfusion spell healing not taking spell level into account. | jc_gargma | 2022-08-17 | 1 | -0/+1 |
| | |||||
* | Resort spell sound descriptions to below description. | jc_gargma | 2022-08-05 | 2 | -2/+2 |
| | |||||
* | Typo | jc_gargma | 2022-03-26 | 1 | -1/+1 |
| | |||||
* | Rebalance the Blood Sword. | jc_gargma | 2022-02-23 | 1 | -14/+25 |
| | |||||
* | Fix Purge to actually cleanse radiation. | jc_gargma | 2022-02-23 | 1 | -0/+1 |
| | |||||
* | Fix Purge duration. | jc_gargma | 2022-02-23 | 1 | -1/+1 |
| | |||||
* | Add Blood Bomb, new tier 6 Hemomancer spell. | jc_gargma | 2022-02-23 | 1 | -0/+34 |
| | |||||
* | Move Crimson Coat to Tier 5. | jc_gargma | 2022-02-23 | 2 | -23/+23 |
| | |||||
* | Remove somatic components from Hemomancy. | jc_gargma | 2022-02-19 | 7 | -18/+18 |
| | |||||
* | Add PAIN_NORESIST to the new pain recovery effects to prevent them being ↵ | jc_gargma | 2022-02-11 | 1 | -3/+3 |
| | | | | reduced. | ||||
* | Convert the blood sword spell into one effect. | jc_gargma | 2022-02-04 | 1 | -1/+3 |
| | |||||
* | More balancing. | jc_gargma | 2022-02-04 | 10 | -74/+201 |
| | | | | | Add sounds to Hemomancer spells! Redo the hit_you and hit_me random chance spells to use once_in instead of middleman spells. | ||||
* | min_damage of 0 causes max_damage to apply to all levels. | jc_gargma | 2022-02-04 | 4 | -4/+4 |
| | | | | Set min damage to 1. | ||||
* | Damage cannot be a float. Raise Flow Suppression DoT damage to 3. | jc_gargma | 2022-02-04 | 1 | -2/+2 |
| | |||||
* | Typo in bloodling note. | jc_gargma | 2022-02-04 | 1 | -1/+1 |
| | |||||
* | Major Hemomancer spell balance pass. | jc_gargma | 2022-02-04 | 11 | -165/+217 |
| | |||||
* | Typo in blood ascended description. | jc_gargma | 2022-02-03 | 1 | -1/+1 |
| | |||||
* | Fix typo in summoning greater bloodlings. | jc_gargma | 2022-02-03 | 1 | -1/+1 |
| | |||||
* | Port back a number of fixes and cleanups from my attempt to port the mod to DDA. | jc_gargma | 2022-01-24 | 5 | -5/+48 |
| | |||||
* | Rebalance all blood magic HP costs as they were very high. | jc_gargma | 2022-01-08 | 5 | -23/+19 |
| | |||||
* | More summoned item traits. | jc_gargma | 2022-01-08 | 1 | -5/+7 |
| | |||||
* | Reduce cost of Blood Surge, increase duration. | jc_gargma | 2022-01-08 | 1 | -4/+4 |
| | |||||
* | Add no drop, no salvage, no repair to summoned items. | jc_gargma | 2022-01-08 | 1 | -4/+38 |
| | |||||
* | Rebalance Blood Sword. | jc_gargma | 2022-01-08 | 1 | -4/+4 |
| | |||||
* | Rebalance Blood Sting using the Magiclysm Necrotic Gaze spell as a guideline ↵ | jc_gargma | 2022-01-08 | 1 | -6/+5 |
| | | | | for power vs HP cost. | ||||
* | Fix sound effect on blood synthesis spell. | jc_gargma | 2021-10-14 | 1 | -0/+1 |
| | |||||
* | Add more custom spell sprites. | jc_gargma | 2021-10-11 | 6 | -2/+16 |
| | |||||
* | Add custom spites to several hemomancer spells. | jc_gargma | 2021-10-11 | 5 | -4/+14 |
| | | | | Also fix the blind aoe on crimson haze. | ||||
* | Convert Blood Transfusion to be less spammy for reals this time. | jc_gargma | 2021-09-23 | 2 | -6/+11 |
| | |||||
* | Add custom sound descriptions for blood dagger and blood tide. | jc_gargma | 2021-09-21 | 2 | -0/+2 |
| | |||||
* | Fix Blood Ride AoE | jc_gargma | 2021-09-18 | 1 | -4/+6 |
| | | | | Clean up spell progression for Blood Wave | ||||
* | Reduce casting time of Blood Dagger as level goes up. | jc_gargma | 2021-09-18 | 1 | -0/+2 |
| | |||||
* | Clean up description for Vampire threshold mutation. | jc_gargma | 2021-09-18 | 1 | -2/+2 |
| | | | | | | Add +2 all stats to vampire threshold. Rename VAMP_SIBLING Clean up Damned description. | ||||
* | Increase the rate at which blood tide/wave scale up blood splatter. | jc_gargma | 2021-09-16 | 1 | -2/+2 |
| | |||||
* | Increase the blood field chance on blood tide and blood wave. | jc_gargma | 2021-09-16 | 1 | -5/+5 |
| | | | | Reduce HP cost of Blood Wave slightly. | ||||
* | Typo | jc_gargma | 2021-09-16 | 1 | -1/+1 |
| | |||||
* | Slightly reduce the HP cost of crimson haze. | jc_gargma | 2021-09-16 | 1 | -3/+3 |
| | |||||
* | Fix blood puddle field to actually work. | jc_gargma | 2021-09-15 | 2 | -22/+78 |
| | |||||
* | Tweak several Hemomancer spell difficulties. | jc_gargma | 2021-09-12 | 2 | -4/+4 |
| | | | | Increase odds of Crimson Haze leaving blood splatter behind. | ||||
* | Reduce the massive crimson haze radius. | jc_gargma | 2021-09-11 | 1 | -2/+2 |
| | |||||
* | Allow more spells to target friendlies. | jc_gargma | 2021-09-11 | 3 | -3/+3 |
| | | | | Just in case you wanted to. | ||||
* | Add concentration component to blood eruption. | jc_gargma | 2021-09-11 | 1 | -1/+1 |
| | | | | All the other spells to directly manipulate a foe's blood require this. | ||||
* | Remove conentration component from Crimson Haze. | jc_gargma | 2021-09-11 | 1 | -2/+2 |
| | | | | Increase maximum duration of blood purge to 60s | ||||
* | Switch Blood Puddle from verbal to somatic. It was the only blood magic ↵ | jc_gargma | 2021-09-11 | 1 | -1/+1 |
| | | | | using verbal. | ||||
* | Nerf blood puddle radius by half. | jc_gargma | 2021-09-01 | 1 | -3/+3 |
| | |||||
* | Set blood puddle field to look like regular blood field | jc_gargma | 2021-08-31 | 1 | -1/+2 |
| | |||||
* | Clean up some spell descriptions. | jc_gargma | 2021-08-28 | 4 | -30/+31 |
| | | | | | | | Buff blood sword damage to match a broadsword. Buff blood sword drain damage from 2 to 5. Buff piercing retaliation damage from 12 to 15. Change hemomancer items to blood material. | ||||
* | Increase clotting max duration to 60s | jc_gargma | 2021-08-28 | 1 | -1/+1 |
| |